Noillirk

Rules

How to play Noillirk

Noillirk gives you a prompt and 30 seconds to answer it. Any accepted answer scores, but the higher it sits on our board of the answers most people give, the more it scores and the more of the crowd joins you. Here is a whole run, from the first prompt to the share card.

What happens in a round

The prompt. Each round opens with a prompt that names a category, such as “Name a capital city in Europe”. There are no options to pick from: type an answer of your own and press Enter or the arrow button (Go on a phone keyboard).

The clock. You have 30 seconds. The timer bar turns solid red when 10 seconds are left, and a clock ticks through the last five. If you switch to another tab, the clock waits for you.

One answer. Your first accepted answer ends the round. If an answer isn't on our list, you see “Not on our list” and the clock keeps running, so you can try another for as long as time allows.

Passing. Stuck? Press Pass to move on. A pass, an empty answer or running out of time scores nothing for that prompt, but it never takes away points you already have.

What counts as an answer

Each prompt has a prepared list of accepted answers, from the obvious to the obscure, far longer than its board. Noillirk is forgiving about how you type them.

What Noillirk lets slide

Capital letters and accents
Case, accents and punctuation don't matter, and a leading “the”, “a” or “an” is dropped. Reykjavík, reykjavik and REYKJAVIK are the same answer.
Plurals and extra words
A plural counts as its singular, and on many prompts an extra category word is fine: for a kind of cheese, “Cheddar cheese” is simply Cheddar.
Other names
Common alternative names are on the list too, so Lisboa counts as Lisbon.
Small typos
In an answer of five characters or more, one slip is forgiven: a letter missing, added, swapped or wrong. The result card then shows how it read your answer, such as We read “Skopie” as Skopje. Shorter answers must be spelled exactly, so Rom isn't read as Rome.

When it isn't on the list

Try another
A refused answer costs nothing but time. The round stays open until an answer is accepted, you pass or the clock runs out.
Should this count?
No list is complete. If an answer was turned down and the round then ends with a pass or the clock, the result card offers “Should this count? Tell us”. One tap sends us the prompt and your answer. Every answer the game turns down is counted too, without anything that says who typed it, and we add the ones that should count.

How the reveal works

A run starts with 100 little tourists around the table. They are the crowd you play for.

As soon as you answer, five tiles pop up for the top five answers on our board, and the crowd hurries onto them: the higher an answer sits on the board, the bigger its tile and the more people stand on it. Everyone else waits by Other answers.

Then your figurine hops to your answer. Name one of those five and you squeeze onto its tile, the biggest one if you found the #1 Answer. Name anything else and you stand on a small tile of your own beside the table.

For every 25 points you score, one person leaves the crowd and joins you on your home tile, where they stay for the rest of the run. The number on your tile keeps count, and the scoring rules show how many each band pulls.

#1 ANSWERParis+200

The answer most people give. ×2 question.

8 joined you

Our board Paris, London, Rome, Berlin, Madrid (est.)

The result card for Paris in question 4, which counts twice.

The result card sums up the round: your band, your answer and your points, a line about the band, how many people joined you, and “Our board” with the board's top five, yours highlighted if it is one of them. The list is marked (est.) because the board is our estimate, made in advance, of how 100 people would answer, not a live count of other players.

The next prompt comes up on its own. To hurry a reveal along, tap the table or the “Tap to skip” button.

The five bands

Every accepted answer lands in one of five bands, set by its place on the board: from Off the Board, for a right answer the board doesn't list, up to the #1 Answer.

  • Off the BoardRight, but few people said it.10 points
  • Top 10Made the top ten.25 points
  • Top 5In the board's top five.50 points
  • Runner-upSecond or third on the board.75 points
  • #1 AnswerThe answer most people give.100 points

A band says how many people would think of an answer, not how long it is or how hard it is to spell. Later questions multiply its points, up to four times. See how Noillirk scoring works for the board places, the weights and a worked example.

The Daily and Unlimited

The Daily

Ten prompts a day, the same for everyone on the same date. New ones arrive at midnight where you are, and each Daily has a number: Daily #1 was October 15, 2026.

Your progress is saved in this browser. Leave in the middle with ✕ and the intro card offers to pick up where you stopped, such as “Resume at question 4”.

Unlimited

The same game with no daily cap. Choose 10 or 20 prompts, or endless, which keeps going until you stop. The first ten prompts of every run go from easy to hard, and ✕ ends a run early with the results you have so far.

Unlimited runs can't be picked up later and never touch your streak, which makes Noillirk Unlimited the place to practise.

Keep your streak

Finish the Daily on consecutive days to build a streak. The card at the end of your run keeps count: “Streak started” on the first day, then “2-day streak”, “3-day streak” and so on. Miss a day, and the next Daily you finish starts a new streak.

A friend's challenge on today's Daily counts as your Daily, but Unlimited runs and older Dailies don't. Like your progress, your streak lives in this browser, so it doesn't follow you to another device or a private window.

After the run

The end card shows how many of the 100 you pulled, your points and #1 answers, your title and a row of coloured dots, one per question. Press Answers to go back over every prompt: the answer you gave, its band and points, and the board's top five, so you can see what most people would have said.

Share & challenge makes share cards and a short text like this one. The text shows how many joined you, a coloured circle for each question and your title, but none of your answers, so friends can read it before they play.

A Daily, or an Unlimited run of 10 or 20 prompts, also comes with a challenge link. A friend who opens it plays the same prompts, sees your pick on the table after each of their answers, and ends on the challenge board of everyone who played that link. The scoring page explains what a challenge compares.

Noillirk #12 · 🧍40/100
🔵⚪🟣🔵🟠⚪🟣⚫🟡🔵
Close Call
noillirk.com/c/…
The share text of the Daily worked out on the scoring page.

Quick tips

  • Go with the obvious. Your first thought is usually the crowd's too, and the best-known member of a category is usually #1. A niche answer is still right, but it scores little.
  • Answer before the clock does. Any accepted answer scores something, and running out of time scores nothing.
  • Play it safe late in the Daily. Questions 9 and 10 count four times: the #1 Answer is worth 400 points there, and an Off the Board answer 40.
  • Type fast, not perfectly. Capital letters and accents don't matter, and one slip in a longer answer is forgiven.
  • Learn from every reveal. Our board shows the top five, and the answers review shows what most people said to every prompt you played.

Ready for today's ten?

Ten prompts, 30 seconds each, and a crowd of 100 waiting to see if you think like them.